Top 10k strings from 16-48 Magazine - Issue 09 (1984)(16-48 Tape Magazine)(Side A).tzx
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10 PPPPPPPPPPPP 6 PPPPPPPRPPPPPP 4 PPPPPPPPPP 4 16/48 script 3 z$="09020203STOP THE TAPE": 3 RUN THE TAPE 3 Magnetic Magazines Ltd.*6\$: 3 B.C.THORNE APRIL 1983*S\ 3 ;"infinity.": 3 ;"image at"; 3 ;"Jimpix#6 3 ((prog+474 3 2 start=prog+ 2 a$="SOUTH": 2 `` G@@FFEE@@G`` 2 X,Y-Y1;" "; 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@ 2 ;"PRESS A KEY ( 2 ;"LENSRAY": 2 ;"Keep the tape running": 2 ;"16/48TITLE": 2 ;"16/48EDIT9": 2 ;" ": 2 ,y+c*h/(i+h): 2 ,Y-Y1;" "; 2 );"STOP TAPE" 2 "print 64" 2 "ELEVATOR" 2 "Advent#6" 2 to move on." 2 ''''''''''''' 2 1 z$="15030204Stop the tape": 1 z$="12050203EARLS COURT": 1 z$="10120202FROM": 1 z$="10020203STOP THE TAPE": 1 z$="10020203RUN THE TAPE": 1 z$="09020203RUN THE TAPE": 1 z$="09010505Colony": 1 z$="07080403NEWS": 1 z$="06050202OTHER STUFF": 1 z$="06040303SOFTWARE": 1 z$="06000403HARDWARE": 1 z$="04000404Way home": 1 z$="04000303hij "+ 1 z$="01040303The long": 1 z$="00020305EDITORIAL": 1 z$="00010502LETTER": 1 z$="0000060516 48": 1 y$="You see " 1 y$;"the following;": 1 y$;"nothing to help you.": 1 y$;" a large power"'"receiver pointing ";t$(5 1 w+uu,-(w+uu)*50 1 w$=" ": 1 v=u*f/(u-f) 1 v=-x*k*(k-1 1 v=";v$;"cm 1 v;h*v/u;"cm": 1 v$="object height in cm.": 1 v$="object distance in cm." 1 v$="image height in cm.": 1 v$="image distance in cm.": 1 v$="focal length in cm." 1 v$="a smaller No please.": 1 v$="a larger No please.": 1 v$="Just the number please. ": 1 u=(x*k-x)*16 1 type GOTO GO 1 to save this program, enter RUN 9999 1 prog+769,68" 1 print 64 B 1 p1,prog-cv* 1 p1,mem-cv* 1 p$="To switch up scroll wrap-round on type in -": 1 p$="To switch up scroll wrap-round off type in -": 1 p$="To switch right scroll wrap-round on type in -": 1 p$="To switch right scroll wrap-round off type in -": 1 p$="To switch left scroll wrap-round on type in -": 1 p$="To switch left scroll wrap-round off type in -": 1 p$="To switch down scroll wrap-round on type in -": 1 p$="To switch down scroll wrap-round off type in -": 1 p$="To save press BREAK and enter in -": 1 p$="To load it in again type -": 1 p$="P.S. I'm finding the 64 line printing and the BIG print routines very useful.": 1 p$="I'd just quickly like to recomend the book 40 Machine code routines by HEWSON CONSULTANTS as this is how learned how write m/c routineslike Fade CLS.": 1 p$="Here is a dump of the new character set -": 1 p$=":this small routine gets rid of the ~bit~ that reads the tape-recorder.": 1 p$=".I have entered into the spirit of things and have sent in some ~homemade~ utilities. The first is script (see title).To make a copy of it type BREAK and enter in -": 1 p$=".Getting tired of the ~IN~ statment? Then try typing in this -": 1 p$="(It's relocatable by the way).": 1 p$=" You can now scroll the graphic ~A~ below.Use cursor keys,~W~ totoggle wrap-round and ~Q~ to move on.": 1 p$=" Where ????? is the port address.Now just work out the new numbers for the keys.The main trouble I find is if the tape recorder is playing,the number jumps from 191 to 255 all the time,": 1 p$=" Where ????? is an address (never use just LOAD ~~CODE!!!).Type in the line below to switch it on in your own programs.": 1 p$=" Turn page to find out how to switch wrap-round off\on.": 1 p$=" Turn page for a DEMO!!": 1 p$=" To save it press BREAK and enter in -": 1 p$=" To load it in again type in -": 1 p$=" To call scroll up type in -": 1 p$=" To call scroll right type in -": 1 p$=" To call scroll down type in -": 1 p$=" Now my last routine,well really four routines.These routines are for scrolling characters in all four directions.": 1 p$=" Now finally a tip for people with mark III Speccies.": 1 p$=" Load in again like the alternate Character set.": 1 p$=" It requires 8 calls to complety clear the screen.": 1 p$=" I'm realy impressed with your mag,I think it's a very good idea to put a mag on tape and you have done a very good job of it.": 1 p$=" Good eh? Now what you've all been waiting for,for me to show you how to use that Machine code routine to clear the screen. Your competition (which I missed!!) gave me the inspiration.": 1 p$=" Enter POKE 23296,?????-256*INT (?????/256): POKE 23297,INT (?????/256);where ????? is the address of the character.": 1 p$=" And to switch back to the Sinclair script type in -": 1 p$=" ????? as usual denotes an address.To call scroll left type in -": 1 p$=" Robert Walker,": 1 p$=" Edinburgh": 1 p$=" Press any key to continue. ": 1 o,o;" " 1 o,c*i/(h+i)-1 1 o,c*h/(h+i): 1 o,c*h/(h+i)-1 1 o,-c*i/(h+i): 1 much closer to home. You may 1 letter2 H 1 letter . 1 hddGGEEFFEE 1 have far to go, but not long.(?)": 1 gg`''''`dd G@GFFEE 1 ggGGEEBBEE@@G ddG 1 future. Success will bring you 1 elevator 1 details of your game so that you can RUN the game again from that point." 1 dd GGGGGGGGGGDDD 1 dd GGGGGFFGGG 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 advintro#6x 1 adventure is set far into the 1 a$="WEST": 1 a$="Trashman resembles a cross>between Ant Attack & Frogger. ": 1 a$="The scene is viewed from above>so sometimes you find>Trashman disappearing behind>buildings.": 1 a$="The idea is to collect all>the dustbins from a street>within a time limit, without>stepping on the grass or>getting run over.": 1 a$="The graphics are very good.>The sprites, (Cars, nippy>dogs, lorrys, bikes, &>duststcart ), move>very smoothly.": 1 a$="The game has some nice>touches. For example if you>step on the grass you are>likely to be bitten by a dog>and you certainly won't be>offered a ~tip~ (bonus>points).": 1 a$="TRANS": 1 a$="TRAIN": 1 a$="Sounds easy eh!>Well controlling the>Trashman is at least as>difficult as controlling>the character in Ant Attack.": 1 a$="NORTH": 1 a$="Mind you at least you have>the option to use joysticks>with Trashman.>However a joystick needs to>be very good to be of any>use in this game.": 1 a$="If you enjoyed ANT ATTACK>you will like TRASHMAN.>especially for under six quid.": 1 a$="Generally, TRASHMAN is a>relentless game, but good fun": 1 a$="GRAVE": 1 a$="EAST": 1 a$="DOWN": 1 a$="BLUE": 1 a$="Also the more you carry the>slower you move, which is>infuriatingly realistic if>you are chasing the Dustcart>up the street !": 1 a$="According to the instructions>Trashman eventually finds a>cafe or a pub.>I'm afraid that I gave up>before that point.": 1 a$="ADVERT": 1 a$="> > > TRASHMAN > `5.95 from> > NEW GENERATION SOFTWARE > FREE POST > BATH BA2 4TD ": 1 ``g GEEFFEE 1 `` GEEBBEE@@G dd 1 Z$="00000303ghij "+ 1 Y=G(PTR)-1 1 WP{PPPPPPPPPPPPPPPP:WWPWzPWWPzPWP{{{PPPPPPPPPPPPPP:8:PPzx{PW{x{PPP{PPPPPPPPPPPPPPPP:PPPP{PPPP{PPPPzPPPPRPPPPPPPPPPP:PPPPzPPPPzPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP?8888888888888888888888888888888 1 USE KEYS N-LEFT & M-RIGHT TO SKI DOWN THE NUMBER SLOPE AVIOD WALLS baaac d EAT NUMBERS EATING 1 SCORES 1 POINT,2 SCORES 2 POINTS E.T.C EATING A f GIVES YOU A MYSTRY BONUS??? f YOU ARE THE 'FACE MAN' e 1 The long way home 1 Test question ";q;" Score=";s 1 TEXT 1 T$="1110NORTH00": 1 Start the tape 1 STOP THE TAPE 1 SOUND=SOUND- 1 SLALOM n opqrs 1 Rewind & play tape ( 1 Replay tape to 1 Program BARRY THORNE 1 Press any key to continue. 1 Press a key (M gets the menu). 1 PRINT VERSE ROUTINE 1 PRESS ANY KEY etc... 1 PRESS ANY KEY FOR A SILLY GAME 1 PRESS ANY KEY 1 PPRP PPP" PPPP" PPPP "PPP PP$ $ $ ?8888888888888888888888888888888 1 PPRP PPP" 1 PPPPP000000P 1 PP" PPPP "PPP PP 1 NB. if it doesn't 1 MN=(FIN-START)/60 1 MN;" minutes, ";SCS;" second";: 1 MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM`G 1 London W4 4PH. 1 LOAD 'TEXT' CHARACTERS 1 LINE=LINE+1 1 LET THE TAPE RUN 1 LENSRAY 1 Jimpix 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 Ho="'h;"cm 1 Hi=";i$;"cm 1 Graphics JIM DANN 1 Gdd G@GFFFF 1 Gdd G@@FFFF 1 Gd GGGGGGGGGGEEE 1 Gd GGGGGGGGGGDDD 1 GGGGGEEBBEE@@G dd`''''`gg GEEFFEE 1 GG GGGGGGGGGGGEE 1 GEEBBEE@@G ddG 1 G ""YAHTZEE""(48K)" 1 G 1 G 1 F(PTR),G(PTR);"#" 1 F ""16/48comp9"" 1 EN=EN+E(PTR+1 1 ELEVATOR 1 E ""LISTVARS"" 1 D ""l/npuzzle"" 1 C ""16/48rev2"" 1 B.C.THORNE APRIL 1983 1 B$="PRESS ANY KEY TO LOAD THE GAME" 1 B$="PRESS A KEY FOR MORE": 1 B$="PRESS A KEY FOR ANOTHER VERSE" 1 B$="ANY KEY TO READ THE POEM": 1 B ""transmate"" 1 Advent#6 1 A$="Your energy will drop,#When on an elevator,#But don't give up,#As you can get some later...#" 1 A$="Safety you may gain,#Beneath the purple pillars.#But for you to reach your aim,#You must AVOID the killers.#" 1 A$="SPADE": 1 A$="SOUTH" 1 A$="NORTH" 1 A$="Move your man around the screen,#To rescue all the men,#But if by spaceship he is seen#He loses energy (amount-ten)#" 1 A$="Hence follow the instructions,in verse,#For an interesting game,#At which you may cry or curse,#But enjoy it all the same#" 1 A$="An alien can view our hero#When directly above or below#This drains energy,and at zero,#Game over-press for another go!#" 1 A$="After rescuing a man,#Your energy will mount.#On the 10th one saved you can#Shout: ""I've won-I'm out!'#" 1 A$="974220865647566f6851960918649157f6545780008547284725486765750918765439195678638559183078f776643491034363595975017505745661f97543" 1 A$(STR)="#" 1 A ferocious alien predator"'"appears & attacks you.You have"'"no defence from it,"'"it kills you. 1 A ""16/48D&G.9"" 1 @@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@ 1 @@@@@@@@@@ 1 ?????+8,190" 1 ?????+8,0" 1 ?????+7,203: 1 ?????+7,0: 1 ?????+65,54" 1 ?????+65,0" 1 ?????+47,54" 1 ?????+47,0" 1 ?????+22,134" 1 ?????+22,0" 1 ?????+21,203: 1 ?????+21,0: 1 ?888?88????88???8888888888888888 1 ?8888888888888888888888888888888 1 ;h;"cm x ";v;"/";u;"=" 1 ;'"Play the tape containing your previous game": 1 ;"you took "; 1 ;"you have "; 1 ;"you had ";en;" units of energy left" 1 ;"units of energy." 1 ;"u=";u;"cm" 1 ;"press any key to try again" 1 ;"please press any key to play" 1 ;"persons rescued = ";PTR-1 1 ;"letter": 1 ;"f=";f;"cm"; 1 ;"f=";f;"cm" 1 ;"elevator": 1 ;"elevator" 1 ;"a brave,but unsuccessful attempt" 1 ;"_ ___ ___" 1 ;"Your answer v=";i$;"cm" 1 ;"Your answer Hi=";i$;"cm. " 1 ;"Well done. You score 2." 1 ;"We'll ignore the wrong sign. " 1 ;"Watch the sign, Hi=";h*v/u;"cm." 1 ;"Ultimate kept up their usual high standard with SABRE WULF."''"Melbourne let the (up?)side downwith MUGSY (great graphics but ashallow, repetitive game) and news that SHERLOCK will not be out before September." 1 ;"The most interesting peripheral to appear recently is the Sprintcassette player from Challenge Research. This may be 50% more expensive than the Smiths Data recorder, but it is 300% faster!We will report back when we havetried one."''"Transform (who's keyboard, like Fuller's FDS, crashes with some Spectums) say that their buffer is on its way." 1 ;"The long way home" 1 ;"TAPE 09 AUG/SEPT 84 SIDE 1 " 1 ;"Strictly, v=";v;"cm. But...." 1 ;"Start the tape": 1 ;"Send letters, problems, ideas, subscriptions or orders for back issues(`3 each) to "'" 1 ;"START THE TAPE"' 1 ;"SIDE 1 LOADING" 1 ;"Psion launched a first rate new tennis game, ""Match Play""."''"Picturesque had the microdrive versions of their assembler and monitor on display. Still my favourite, and now even better. (see reviews in issue 4.)" 1 ;"Press any key to restart": 1 ;"Press a key.": 1 ;"Press a key": 1 ;"Part 6": 1 ;"PRESS ANY KEY" 1 ;"Never mind." 1 ;"MENU"'''" 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it will"'"only run after CLEAR 32766": 1 ;"LENSRAY" 1 ;"Keep the Tape running": 1 ;"Just a word in reply to the bit in D Goodall's letter about the Basic Break Disable routine in issue 7."''"The main function of the routineis to prevent the accidental or deliberate BREAK OUT, not the informed or curious break IN."''"Is that clear? It will be if youhave ever used computers in the classroom." 1 ;"In this month's chapter of The Long Way Home you finally get a look at one of your transmats. This one was drawn by D Stone from Suffolk who wins the `50 prize for the competition in issue 5."''"The runner up was S G Harman of Derby who receives `25, but notimmortal fame in the adventure." 1 ;"I *** left P *** right N *** activate lift" 1 ;"Ho=";h;"cm" 1 ;"Good. ";h*v/u;"cm is right. Score 1." 1 ;"Final Score ";s;" out of 30." 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"ELEVATOR": 1 ;"ELEVATOR" 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"Correct. v=";v;"cm." 1 ;"But score 1 anyway. " 1 ;"Better luck next time." 1 ;"At the time of writing the last newsworthy Spectrum event was the Computer Fair. There were some interesting new bits and pieces which I thought worth a mention." 1 ;"Advent#6": 1 ;"Advent#6" 1 ;"@ @ @ @ @ @ @ @ @ @" 1 ;"16/48TITLE" 1 ;"16/48EDIT9" 1 ;"'thankyou for saving us!'": 1 ;"""transmate"""''"A Z Strong sent in this game and"''"Ian Oliver, producer of BBC2's"''"""Adventure Game"" was kind enough"''"to sanction its publication.": 1 ;"""letter2"""''"Our second letter comes from"''"Edinburgh. Robert Walker has"''"thrown in a whole pile of"''"machine code bits and pieces.": 1 ;"""letter"""''"The first of this month's"''"letters is from D Goodall"''"from Blackpool who includes a"''"silly little game. But then who"''"wants a sensible game anyway?": 1 ;"""l/npuzzle"""''"Jim Elvery's very smooth machine"''"code slider game with letters,"''"numbers or colours.": 1 ;"""elevator"""''"A highly original game from"''"Christopher Sutherland.": 1 ;"""YAHTZEE"""''"A very thorough implementation"''"of this famous dice game by"''"Bob Gavin."''"This program only runs in 48K.": 1 ;"""LISTVARS"""''"This month's machine code"''"offering will perform a search"''"of the variables area and"''"report back on all the variables"''"in any basic program.": 1 ;"""LENSRAY"""''"An educational program on"'"converging lens ray diagrams."'"This program uses the "'"""real is positive"" convention"'"and the following abbreviations."''" f=focal length, 1 ;"""Advintro#6"""''" THE LONG WAY HOME"''"Chapter 6 of our serialised 1 ;"""16/48rev2"""''"We review ""TRANS EXPRESS"""''"The tape to microdrive copier."''"Will it work on your software?": 1 ;"""16/48rev1"""''"Baz has been collecting rubbish"''"for the last month and now he"''"reports his findings.": 1 ;"""16/48comp9"""''"Unscramble the picture from"''"Ultimate's ""SABRE WULF""."''"The first 5 correct entries will"''"win a copy of the game.": 1 ;"""16/48EDIT9"""''"16/48 reports on the computer"''"fair and some of the new bits"''"and pieces to look out for.": 1 ;"""16/48D&G.9"""''" ""OF DUNGEONS AND GREEN MEN"""'''" This month Yaz features"''" Digital Fantasia's CIRCUS.": 1 ;" stop the tape " 1 ;" s u c c e s s a t l a s t! " 1 ;" STOP THE TAPE "; 1 ;" START THE TAPE ": 1 ;" 16/48 AUG/SEPT 84 TAPE 09 " 1 ;" As you may have guessed, any connections with persons living or dead are purely coincidental." 1 ;" After writing a game recently,my Spectrum decided to write theinstructions in verse,by itself!" 1 ;" That poem was written by MURTKEPS, (the pen name of ZX SPECTRUM.) and was definitelyNOT written by Chris Sutherland." 1 ;" (Well, I don't want to be associated with the poem!)" 1 ;" g a m e o v e r " 1 ;" e l e v a t o r " 1 ;" RUN THE TAPE ": 1 ;" r e a d y ? " 1 ;" " 1 ;" "; 1 ;" " 1 ;" MR D.GOODALL BLACKPOOL DEAR 16/48, GREAT MAG!,KEEP UP THE GOOD WORK!. BREAK DISABLE (ISSUESEVEN) WAS A GREAT IDEA,AVOIDINGTHE 'AUTO-NEW' THAT MOST BREAK DISABLE'S USE. BUT! IT IS EASY TO STOP THE PROGRAM WHILE WAITING f TO LOAD THE CODE. IT WOULD e BE BETTER TO STORE THE CODE SOMEWHERE IN A REM STATEMENT & SAVE f THE WHOLE PROGRAM AS CODE TO AVOID MERGE ~~: STOP. YOURS -HELPFULLY(?)- opqrs 1 ;" ": 1 16/48rev1 1 16/48TITLE 1 16/48LOAD1 1 16/48EDIT9 1 16/48 magazine, 1 10 Barley Mow Passage, 1 0 Created by Muf for www.speccy.cz 1 .........game key input 1 ................display 1 -c*i/(i+h): 1 -c*h/(h+i): 1 -c*h/(h+i) 1 ,o;"v=";v;"cm.": 1 ,o;"f=";f;"cm" 1 ,o;"_ ___ ___"'"v f u" 1 ,o;"Hi=Ho x v/u "; 1 ,o;"1 = 1 - 1"; 1 ,o;"1 = 1 - 1" 1 ,G(PTR);"@": 1 ,G(PTR);"&" 1 ,G(PTR);" ": 1 +uu-ff,y+1 1 +uu+ff,y+1 1 +c*i/(i+h)) 1 *h/(i+h),0 1 *h/(i*uu): 1 *h/(i*ff): 1 *f))*(c+1500 1 *T**T*TT*** 1 **************** 1 );"baaac"; 1 );"baaaaac"; 1 );"baaaaaaaac"; 1 );"baaaaaaaac" 1 (prog/cv): 1 (prog/cv)- 1 (address)" 1 (?????/256): POKE 23607, 1 (?????/256)-1: 1 (?????+50)" 1 (?????+28)" 1 (?????+14)" 1 ((PROG+474 1 ((FIN-START)-( 1 '';"LOAD """" 1 '';"9999 POKE 23606,0: POKE 23607,60: 1 '';" SAVE ""Fade CLS"" 1 '';" LOAD """" 1 ''';"9998 POKE 23606,?????-256* 1 ''"See you again soon..." 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''"Are you nearing the end of"'" 1 ''" 1 ""elevator"" 1 '"You have visited the Marie"'"Celeste, a strange pyramid, a"'"prehistoric settlement and an"'"enchanted castle, in your bid toget home" 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '"** NB ""YAHTZEE"" is not chained. Break out of ""16/48comp9"", resetor switch off and then LOAD""""." 1 #p;'"Use short sentences where"'"possible."' 1 #p;'"The story so far......."'"You are trying to find your way home via a series of Trans-mat units that you were forced to"'"scatter at random through time &space." 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p;"SAVE GAME - This will SAVE & 1 #p''"16/48 Presents the 6th episode of our text & graphics"'"adventure game.(High speed, hi-res graphics for 48K'ers only.)" 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"You must draw a map wherever yougo so that you can find your wayaround." 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again." 1 #p'"In each episode of the game you are looking for one of the"'"transmat units in the hope that it will get you home."''"This month you materialize in anabandoned space colony back in the year 4816" 1 #p'"HELP - For (useful ?) advice." 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"READ THE.." 1 #p'"Don't worry if your character iskilled early on in your first game, it is all part of the learning process !" 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 "rewind & play": 1 "elevator" 1 "and falls into a meteor crater."'"You are killed": 1 "advintro#6" 1 "advent6/48" 1 "You take the SPADE": 1 "You should know by now that it is dangerous to push ANYTHING"'"except the blue button."'"The trans-mat explodes, you are killed": 1 "You see the usual three buttons,coloured RED,GREEN & BLUE.": 1 "You reveal a heavy door to the east of you": 1 "You open the DOOR."'y$;"a tunnel leading down tothe east"'("It is very dark" 1 "You need something to dig with first": 1 "You materialize.": 1 "You hear something behind you.": 1 "You hear a crackling of static in the air, somewhere beneath you hear a humming noise": 1 "You have;": 1 "You get on the train. It leaves the station and goes east.": 1 "You fall down an escalator"'"You are killed": 1 "You cannot": 1 "You cannot go ";a$: 1 "You cannot do much whilst you"'"are sitting in the train !": 1 "You are outside the large empty building. In front of it there is a TRANS-MAT unit.": 1 "You are outside a sandbank,"'("You see something buried in the sand" 1 "You are in the main street in a deserted colony."'"There is a graveyard to the westand a sand bank to the east.": 1 "You are in the desert": 1 "You are in an alien desert, the sky is purple, the sand is red.": 1 "You are in a well lit tunnel": 1 "You are in a square at the end of the main street.": 1 "You are in a large field."'"It is filled with solar panels."'"They are connected to a large transmitter that is pointing to the east.": 1 "You are in a graveyard"'"There are many graves dug in thesand": 1 "You are in a deserted rail"'"terminal. ";y$;"adverts on the walls,"'"There are tunnels east & west.": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;": 1 "Try examining things": 1 "There is nothing to read": 1 "There is a strong wind" 1 "There are large paw prints in"'"the sand.": 1 "There are heavy wires running into the ground": 1 "There are exits visible;"'("North " 1 "The train moves on...": 1 "The train leaves to the east.": 1 "The train leaves the tunnel and stops by a large building.": 1 "The straw flares up & goes out in a fraction of a second": 1 "The receiver is mounted on a"'"rotating platform.": 1 "The newest graves are just"'"mounds of sand. The most recent has the date 4816 on it."'("There is a spade lying next to it." 1 "TURN","NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","LOOK","SEE","GOT","TAKE","GET","HELP","DIG","OPEN","READ","PUSH","KILL","BURN","SAVE GAME","QUIT" 1 "Stop the tape 1 "Save OK." 1 "Rewind and play to verify.": 1 "Rewind & Play to verify.": 1 "Put cartridge in drive 1": 1 "Please type ~";B$;"~,"'"then specify the direction.": 1 "PPP PP$$ 1 "Nothing happens.": 1 "No way you are nearly finished.": 1 "Make sure that your map is"'"accurate.": 1 "Long Way#6" 1 "It's really far out man !": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "Have you not been trained to"'"wait ?": 1 "ENTER "+v$; 1 "Don't forget to buy issue 28329 of 1 "Do you want to save this programon tape or microdrive? (y/n)" 1 "As you start towards the the"'"tunnel a silent train runs you down. You have been killed.": 1 "As you are dematerializing a"'"blue police box mysteriously"'"appears."'" At least you have finally hit"'"your own time zone.": 1 "A Train arrives": 1 "A FLINT","some STRAW","a BOTTLE","a SPADE" 1 ";';" We will pay `5 for anything we publish and `50 if you can send us an original program which we can feature.";';" Meanwhile enjoy the rest of the tape....": 1 "7";"LET THE TAPE RUN": 1 "7","27","99","4","11","50","18","23","15","11","11","35","5","7","5" 1 "6";EN;" ": 1 "6";"Wrap-round is "+("on " 1 "6","20","6","22","6","24","6","20","10","30" 1 "5";"( 'caps shift' and 'q' to quit )" 1 "5","20","6","25","5","20","20","30","5","20","6","25","5","20","25","0" 1 "42567",y: 1 "42566",x: 1 "4";"want to try again ? (Y/N)" 1 "3";"seconds lasted = ";FIN-START; 1 "23635"+cv* 1 "23298",(( 1 "23298"+sp* 1 "23298")+sp* 1 "23296")<cv): 1 "23296")*(( 1 "18","13","25","4","15","30","18","11","30","17","27","40","3","31","15" 1 "16/48rev1" 1 "16/48TITLE" 1 "16/48LOAD1" 1 "16/48EDIT9" 1 "15880"+f): 1 "'"QUIT - This restarts the game." 1 ""scroll"" 1 ""script"" 1 ""LENSRAY"" 1 ! !!!!!!!!! ?8888888888888888888888888888888 1 v=image distance 1 u=object distance, 1 to save to tape,"'"anything else for microdrive" 1 to save to TAPE."''" 1 to save to MIRODRIVE 1."''" 1 to read again."; 1 to read again or"; 1 to read again 1 to quit and move on.": 1 to move on 1 quits.) " 1 magazine !": 1 for menu." 1 for hard copy)" 1 for another, 1 USEFUL PHRASES 1 PRESS ANY KEY TO PLAY....... 1 INSTRUCTIONS 1 Ho=height of object, 1 Hi=height of image.": 1 COMMANDS " 1 AT PROG+34 1 ANOTHER GAME Y OR N ? opqrs 1 7 ""Advintro#6"" 1 6 ""16/48rev1"" 1 5 ""LENSRAY"" 1 4 ""16/48EDIT9"" 1 3 ""letter2"" 1 2 ""letter"" 1 1983 16/48 Magazine Ltd*S\ 1 16/48 Magazine Ltd. *6\$: 1 16/48 Magazine 1984. 1 ...a mixture of both."''''" PRESS 1, 2, 3 or Q to quit." 1 ...Virtual images only, or"'''" 1 ...Real images only,"'''" 1 .. Take the test."''''" PRESS 1, 2, 3 or Q to quit." 1 .. Solve your own problems,"'''" 1 .. Just watch,"'''" 1 ''''''''' 1 AT PROG+211 1 AT PROG+730 1 AT PROG+402,453,484,517,550,583,632,673 1 '''''''''' '''''''''''''' ' ''''''88888888888888888888888888888888?8888888888888888888888888888888 1 GEEFFEE 1 G@@FFEE@@G 1 AT PROG+326 1 ?8888888888888888888888888888888 1 $ PPPPPPPPP 1 $ 1 '''' 1 G@GFFEE 1 ! 1 1 1